Convergences - Outer Nayos
Convergences were a new form of instanced content added in Guild Wars 2: Secrets of the Obscure expansion. These are 50 man trials that include multiple waves of enemies all ending in a large scale boss fight - everyone must work together if you have any hope of taking down these bosses!
What Are Convergences
Convergences are instance missions that can have up to 50 players, they have you defeat waves of enemies, destroy Kryptis Siege Engine (Trebs), and face off against one of the Kryptis Generals, all while working together to keep Zojja alive - they currently exists in 2 forms
Public Convergences - You can enter these during the event window in The Wizards Tower, this opens every 3 hours - this means you will get paired up in a random instance with random players (you can go in as a party and queue to get into the same instance together as well if you get separated)
Private Convergence - These are opened using a Unstable Kryptis Motivation, once inside you will have the option to run this is a Normal Convergence, meaning the same difficulty as a public one, or a Challenge Mode Convergence, which will make enemies more difficult and make keeping Zojja alive more difficult
Getting There
Convergence’s are accessible from the Wizards Tower - there will be a portal that lets you select Public Convergences (if the event is happening at that time) and Private Convergences
If you own the World Boss Portal Device you can also head straight to the entrance during the event window
If you complete Secrets Obscured you will get a free teleport right to the Wizards tower
Masteries
There are several Masteries that would be considered required to get into Convergences (especially for the Challenge Modes) and some that will just make them overall better for you to run - here is a list of all of the ones you should have, required and useful ones
Glider Basics
To glide, jump from a high place, and then press the jump key again while falling
Updraft Use
Updrafts are pillars of swirling wind. To use updrafts, simply glide into them and receive an elevation boost
Ley Line Gliding
Ley Lines are flows of magical energy. To use ley lines, simply glide into them and allow the energy flow to move you along
Bouncing Mushrooms
Jump on top of bouncing mushrooms to spring into the air
Sieging Fireball
Your skyscale's Fireball can deal siege damage to objects
Wizard’s Blessing
While in Convergences, turning in essences grants you Wizard's Blessing, increasing combat effectiveness
Wisp Pockets
Now able to gather essences while you are a wisp in a Convergence
Essence Attunement
Can carry even more essence and receive healing, and an effect when picking up essences
Convergence Mastery
Successful Convergences offer better rewards, give bonus Kryptis essence and grant a bonus to Kryptis essence earned from using motivations. Additionally, you have increased chance to acquire Kryptis motivations, which are used to open private convergences
Enhanced Updrafts
Updrafts are pillars of swirling wind. To use, simply fly your mount into them and receive elevation boost
Ley-Line Acclimation
Ley lines are flows of magical energy. To use, simply fly your mount into them and allow the energy to flow to boost your mount along
Rising Spirits
Flying mounts now gain flight endurance from updrafts and ley lines
Having maxed Masteries in general will be useful but these are ones you should have before attempting to run the Challenge Modes for sure!
Main Mechanics
Keeping Zojja Alive - The main mechanics of this are the same in both Normal Mode and Challenge Mode - if she dies the Convergence is over
Kryptis Essence - The next mechanic you must manage is connected to protecting Zojja and that is collecting and managing Kryptis Essence.
The more Kryptis Essence you hold you get a buff that increases damage but decrease your health
Maximum Health Decrease per Stack: −1%
Maximum Stacks: (25) 50
Concentration increased per stack: 10
Power increased per stack: 20
Condition damage increased per stack: 20
You will need to manage hoarding essence for the damage buff (especially in CM where the clock is working against you) and when to drop it off to heal Zojja
If you go down while holding onto Essence you will lose it all - so make the best judgement for yourself weather you should hold it or drop it!
Kryptis Essence is also used to revive fallen allies, any ally that has been downed and put into Whisp form will be revived when enough essence has been deposited
Whisp Form - If you die completely in Convergences you get put into a whisp form, this form gives you a set group of skills and lets you roam around and collect Kryptis Essence and deliver it in to Zojja to heal her and help resurrect yourself
Challenge Mode
In Challenge Mode there is the same basic mechanics but things do hit you harder and you will have some extra things to worry about
Enemies are stronger
Zojja heals slower and needs more Kryptis Essence to revive fallen allies
You will have the Unstable Attunement effect when the convergence starts
Nayos's harsh magical instability has limited how many times you can be revived. When you are revived from wisp form, this effect is removed.
When this effect is removed, you will no longer be able to be revived from wisp form.
Noblesse Oblige mastery is disabled.
The Convergence must be completed within the time limit (30:00:00) to log the time and obtain bonus rewards.
You will notice a timer on the side of your screen as well, in order to get gold you will need to finish with at least 10:00 minutes remaining.
Phases
As mentioned above there is multiple phases you will have to get through as a group to claim your rewards
Protect Zojja
The first phase is simply protecting Zojja from basic Kryptis enemies and watching for the Avatar of Spite’s that will approach and head straight for Zojja causing a bunch of damage to her. You will also have your first Kryptis Siege Engines (Trebs) spawn during this time.
You will have until the timer ends before the first bosses spawn
Split Phase / First Bosses
After the timer ends there will be three bosses that spawn, they start at the same spot that the Spites spawn from - the Spites will also keep spawning during this as well.
There are different types of bosses that can spawn and they will spawn randomly, so you may have 2 or 3 of the same bosses
Island Phase
After the three bosses are done you will see each outer island have a read circle, each of these islands will have 5 Lieutenants that need to be eliminated before a General will spawn
During this you will also have the Avatar of Spites spawning to attack Zojja as well as Trebuchets spawning on each island
In private squads you will generally be assigned a squad with boon and healing distributed to everyone, the map above is not the only method to do it, this is just the method I personally run!
Each island will be responsible for clearing out 5 Lieutenants followed by 1 General. After this is completed its often a good idea to check Zojjas health and see if you need to deliver essence - you want her topped up for the coming boss fight, but not over healed (Saving essence gives you more DPS!)
On top of each island having the 5 Lieutenants/1 General to fight, there is also Trebuchets on each island that will be constantly targeting Zojja in the middle, these are very quick to take out
Once all 4 islands are cleared the final boss will spawn - in a private instance you will be able to choose which boss you will fight before starting, but in publics it will be a random one
Bosses
There are 5 bosses in Outer Nayos Convergences
Each boss will do a lot of damage to Zojja so you will need to maintain your Kryptis Essence
Demon Knight
This is the easiest boss - a good warm up for your squad if you are planning to run all 5 at once
He has fairly basic mechanics - he does a circle aoe that staggers outwards, he can also hit you with spheres that will lift you up and leave you suspended in the air taking damage, you can use stun breaks/teleports to get out
He will target random players with Numbers/Meteors - these are meteors that will drop down where the marker gets placed, all you need to do is take them away from team/Zojja before the placement happeneds - if you drop them on team it can kill a whole bunch of your team
Sorrow
Sorrow is a bit more difficult and can cause quite a bit of damage to Zojja - it will also move all around the map by charging in random directions
Sorrow will fly up and summon ads that spawn around the outside of the fight, also slamming down to cause damage - after it lands you will have an opportunity to break the CC bar generally
There will be a blue orb that sucks and spins you around - this can cause a lot of damage if it keeps pushing you through the AoE’s and also makes it difficult to get away to heal Zojja
You will sometimes notice that even after hitting the 75%/50%/25% that sometimes Sorrow will fly up and slam down again, all while being invulnerable, so you will have to watch for the visual tells on this as Sorrow should be moving to the next island - this final slam can still cause downs and make your team lose essence while they are trying to collect grab the dropped essence
Dreadwing
Dreadwing is the other dragon boss - it has a lot of firey attacks that cause lines/cracks that damage, fissures that spawn and damage
He will also do a big flame cone in front of him that also leaves a trail of fire so make sure to stack behind
Dreadwing will also fly up and drop down - then do a a wing flap in front that pushes players away - during this time the CC bar will be active as well
Hell Sister
Hell Sister is one we count as one of the "harder two bosses" and for good reason - she does a lot of damage and can kill a team very easily
The biggest mechanics are the firey lines that spawn out, these do constant knockback so if you get stuck in one it can likely just kill you before you can move
The eye mechanic will also kill you quite fast if you don’t look away - it will force you to attack her and stack you with confusion so it can be a instant death as well
She will teleport around and do a cone attack in front of her on random players, if this hits Zojja its big damage
Umbriel
Everyones favorite fight! Umbriel hurts - a lot. He has a lot of mechanics we will need to deal with
Every 25% he summons ads and becomes invulnerable - you must kill the ads and CC quick to avoid large damage to Zojja
Umbriel will send out axes that leave a AoE circle that knocks down and does big damage
If two are stacked this can mean auto whisp form as the axes will also give you a debuff called exposed
He will dash around and do a upper cut slash - so he is always on the move, which can mean more hits to Zojja
Starting at 75% he will target 5 players with numbers that auto place a marker at that location and he will dash to each one in order going from marker 1 to 5 in ascending order.
This skill also becomes more aggressive when you are in the last 25% due to him also having the “eye” mechanic go off with each marker
He has a eye mechanic as well - look away from him in order to avoid being feared - this can sometimes cause you to run into a axe location and take quite a lot of damage
Useful Information
Generally in Convergences Power DPS is preferred due to enemies dying quite quickly (this is especially true for taking out Umbriel's Ads - but Umbriel does better with Condi DPS due to long time in between attacks)
Having food and utilities on is a must as these fights are quite hard to begin with
By holding onto Kryptis Essence (red orbs you pick up on the ground that are used to heal Zojja) you will do more damage but you will also have significantly less health
Healers and Boon DPS should always be the first to run in essence when Zojja needs healing - but you can use your discretion as to when you drop it
I.E Zojja is under 50% or you are worried you will die and drop it all
Being a Whisp is not great - but you are still helpful to the team, while in whisp form use your skills to heal and rez - but also collect essence and drop it off with Zojja
It is helpful to have Superior Sigil of the Night and Superior Sigil of Demon Slaying if you are a DPS player
When you go down you lose all the essence you have stored, so it can be smart to run it in once in a while - but do not over heal Zojja, especially in CM's since that is a waste of essence
Every 25% when bosses shift islands they drop essence - it is always better to drop your essence if Zojja needs health and pick up this essence instead of just leaving it
Using the Warclaw to run essence in to Zojja is easy to do if you own Janthir Wilds - you can mount mid combat, and you are able to use the Warclaw health as a barrier
Commander Section
In this section I will give tips and tricks to command large scale content in Convergences and some easy copy and paste messages we use to keep everything flowing smoothly!
When starting the squad and before opening it up to LFG I always post a message in the “Squad Message” section so that players can assign themselves to specific roles
Copy And Paste Below
Squad 1 - DPS
Squad 2 - Heal Alac
Squad 3 - Quick DPS
Move yourself to the proper squad for your role!
Having only one type of Boon Heal and the opposite Boon DPS is the cleanest set up and causes the least confusion when organizing the squads!
Once your squad is filled with 50 players and you have 30 DPS 10 Heal Alac and 10 Quick DPS you can change the message to show where players will be heading
Copy And Paste Below
S1 - 2 - North West Island
S3 - 4 - South West Island
S5 - 6 - South East Island
S7 - 8 - North East Island
S9 - Middle
S10 - Treb/Mid
Center Island Split Phase:
S1-3 - Arrow
S4-6 - Circle
S7-10 - Heart
After you have a full squad and proper boons, you need to set up 10 squads, each with 1 healer and 1 boon dps, this will give you proper boon distribution but also help each squad coordinate better
S10 we have set to fight trebs - this means during the Island Phase they are going around and killing each treb as they spawn, and bringing the essence in to heal Zojja
At this point you should open the instance and start to place the markers for the first 3 boss “split phase” - this will happen after the initial spites phase
After this is all established I will generally copy and paste a few generic messages that are relevant for each boss
When the first three bosses spawn please move to your designated areas we want the bosses to die around the same time as quick as possible - S1-3 - Arrow / S4-6 - Circle / S7-10 - Heart
If you are in mid protecting Zojja, that means killing the spites, do not let them near her so make sure you move to each spawn location and kill them where they spawn (CC will be needed here)
After this drop food and utility stations if you are supplying them
Encourage your DPS players to stock their Kryptis Essence if possible, and get boons/healers to drop their essence first to heal Zojja
Knowing the mechanics of each boss and being able to let the squad know when to spread will be super helpful - with this said also to remind your team to not over heal Zojja and to keep up on essence for the increased DPS
Once the fight starts is where things get a bit harder to control because one player cant manage to watch all 49 other players, due to us running these a lot we have a set core group that I have set as Lieutenants who help me manage other players
Here are all of the notes I use to make commanding easier
First Message During Squad Setup
Squad Message Once Squads/Boons are Sorted
Copy and Paste 1
Copy And Paste 2
Copy and Paste 3
Mark People You Trust To Lead The Islands If You Have Some And Place Markers For Everyone To Group Up
We try to keep the boss details to the point, and use call outs during the fight to make sure things are done well
Demon Knight Copy and Paste
Sorrow Copy and Paste
Umbriel Copy and Paste
Hell Sister Copy and Paste
Dreadwing Copy and Paste