Caudecus's Manor Dungeon

Home of Minister Caudecus, who is hosting a party to celebrating the peace between Charr and Humans.

Explore this dungeon, and find the dark secrets that are hidden below.

Story Mode (Level 40)

Meet Logan/Interact With Guests

Logan will meet you in the courtyard to give instructions. Investigate by interacting with the guests, go through each guest and ask them three questions. Report back to Logan once done.

Confront Uzolan

Talk to Uzolan, and confront him of being a threat to Queen Jennah. Causing Uzolan to summon his golem.

Prototype Golem

You will now fight the first boss, which is a harder one. Prototype Golem uses rocket attacks, which have no markers letting you know where they will hit, but you can see them in the air. You can hide behind the walls/hedges to avoid.

 
 

Prototype Golem will also spin and spew out flames, he will pull you in if you are too close, so try to stay ranged.

Energy Trail/Door Guard

Find the shiny energy trail that you can see on the ground, as this will lead you to a Champion level Door Guard which is blocking the basement route.

This enemy isn't hard, so you can just DPS him down and enter the room. There will be trash mobs that will be behind the door, grab the mobs and bring them through the doorway into the bigger room to allow you to control easier and not get shot from different directions.

Wake Sigfast

Take the stairs that lead to the basement beside the chest, once in the basement you'll fight Separatist Stalkers and find the Secret Passage, once it opens, interact with the pink button on the wall.

Wake Sigfast will be surrounded by three Separatist's, the Separatist Sergeant does more damage to moving targets. When defeated, use the water buckets to wake Sigfast

 
 

Mia Kindleshot

You will be required to kill some mobs, some of them will be along the way, some like Separatist Snipers will be placed at the top of the hill and the tress. Pull and defeat the patrols first, while keeping distance from the snipers. After killing the enemies, free Mia Kindleshot from the cage and she will bring you to the Queen.

Queen Jennah/Captain Delana

Before you can free Queen Jennah you will have to defeat Captain Delana, and three separatists. DPS the Sergeant down, and then the other two before fighting Captain Delana as she is ranged.

 
 

Explorable (Level 45)

Speaking with Exemplar Talie in the courtyard will give you the option for three paths.

 
 

Path One: Helping The Visiting Asura

Starting Area/Bandits

Interact with the broken golem in the courtyard, then head to the basement using the stairs in the Grand Salon. At the eastern end, move through the basement and kill various elite bandits to reach each asuran device.

At the western area, you will see Riflemen, these do big damage to moving targets, avoid them at the moment and clear out the side rooms on the right. First room will have flame and net-turrets, second room will have bandits.

 
 

Sure-shot Seamus

At the western end of the basement you will find Sure-shot Seamus and three net-turrets. Attacking Seamus is optional as he turns friendly at 25% and he does not give loot. Destroy the ninth piece of asuran technology to open the exit and avoid him.

Gunpowder Morgan

Continue to the barn, where there will be 12 riflemen in the rafters above Gunpowder Morgan. Have four people go above, and one stay with Morgan. Kill the riflemen, they will do more damage to moving targets. Once defeated, move to Morgan, who is one of the easier bosses, and just dodge his bombs.

 
 

Defeating Gundpowder Morgan will spawn a new waypoint.

Bloody Victoria

Walk through the barns collapsed side-wall into the tunnels to get to Bloody Victoria. Stun or block her as she will disappear, and reappear performing a stun and backstab skill that will kill you.

The next chambers contain various elite bandits, but can be skipped. There is a ramp around the perimeter allowing you to avoid these groups.

Frost

Time for the annoying boss, as Frost can chill you and freeze you in place, also making it harder to avoid the rocket turrets and the additional golems that he spawns at 75%, 50%, and 25%.

 
 

Range him, and try to avoid the small obstacles on the ground.

Path Two: Looking For The Seraph

Starting Area/Champions

 
 

Head to the western stairs, from the Grand Salon and proceed along the hallway. Clear out the rooms, and interact with each object.

The first room will contain Champion Taylor, and at the end of it you will see Medic Rosina crouching in fear.

Head back down the hallway to the stairs, there will be three riflemen, turrets and Champion Marius standing on the top of opposite stairs. Draw Marius away from the stairs to kill him, and then held to the top of the stairs where you will find a door to the left for a bedroom.

Standing on the rug in the bedroom causes spike traps to activate when you move, retrieve some pillows and throw them on the floor and walk across them. The bandits inside the bedroom will toss grenades as you try to walk.

Pick up the satchel, it'll open an exit down to the Grand Salon. Use the first waypoint to get to the next boss.

 
 

Bridgette

In the Southwest corner, you'll find Bridgette. You are able to skip this boss by circling around the front of the manor buildings.


If you do fight her, she has two skills, one healing herself and one damaging enemies. She will have a red ring for one of the skills, so if you don't stand in it, it won't damage you.

Bonus: The Hunting Hound

After defeating Bridgette there will be an optional boss on patrol that you can defeat called the Hunting Hound, he will be patrolling the area next to Bridgette.

Bomb the Gate

 
 

Mad Martha/Turmaine

Beyond the gate is a small valley with more bandits, use reflection skills. Mad Martha is easier than the bandits surrounding her. Turmaine will be the final boss, he likes to cast big AoE circles, so range him, and stay out of the AoEs. He will only go invulnerable when charging towards a random player.

 
 

Path Three: Finding the missing Butler

Sure-shot Seamus

At the western end of the mansion into the garden. Where you will find butler Albert surrounded by Sure-shot Seamus and three bandits. If possible, use stability so you don't get knocked down by his cone skill.

Once his cutscene happens, a nearby basement door will open. The basement will contain turrets and riflemen, clear these enemies out, reaching the end of the basement where you will open a secret passage using the button.

Everyone should pick up a Rocket Reflector bundle and move towards the ten rockets, reflecting the rockets with the five skills to destroy the turrets.

 
 

Wahlen

Time for the next boss, Wahlen who uses grenades. Five regular ones, then one multi-grenade AoE. Dodge the attacks, and focus him down.

Have one player get past the enemy group as it will disable the traps.

The chambers contain various elite bandits, but can be skipped. There is a ramp around the perimeter allowing you to avoid these groups. Just like path one.

Vallog

Before you can fight Vallog you need to kill the three Bandit Riflemen. Once you can fight the final boss, just burn him down as he uses low damage ranged skills, you can also have a melee player jump on his raft to do damage to him.

 
 

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