Convergence - Mount Balrior
Mount Balrior Convergence is the 50 man public or private instance for Janthir Wilds
How To Get There
To get into the Convergence in Janthir Wilds, you simply need to head to Lowland Shores Harvest Den Waypoint — [&BK4OAAA=] - next to Bonfire Lodge PoI - [&BCQPAAA=]
From here you can enter a Public Convergence when Stoic Alder is there to tell the tale, or you can enter a private instance as a squad using a Unstable Rift Motivation
Inside Mount Balrior
When you first enter Mount Balrior you will be greeted by Distant Memory - when you talk to them you will be able to start the Convergence
Once you have started you will notice a debuff called Frozen Soil - everyone will be under this effect in the whole group but it will just prevent you from being resurrected from a full down state by turning you into a Whisp, but you will be returned to normal form once enough essence has been handed in
An ancient ritual disrupts the flow of resurrection magic.
When you are defeated, you become a roaming wisp and cannot be revived using normal means.
When you start your first step will be to Escort The Pack Dolyak To The Base Camp Site
Once you have made it up to base camp you will see 6 different Thumper Locations pop up around the map
You will need to build all 6 Thumper Locations and defend the Base Camp
To do this you will need to use your Warclaw to pull the supplies from base camp to each location, when you first get to the location you need to use the Warclaw “Sniff” ability to show the proper spot to drop your supplies
After enough supplies have been deposited you will have to defend the spot from Titan Spawn until it is built
You will need to also defend your base camp, and in doing so you will grant more locations to deposit essence
During all of this there will be weather effects happening as well - this can be a Sandstorm or a Thunder Storm - these will add AoE’s and cause you to have a bit more difficult time.
Convergence Boss
Decima
After all Thumpers have been built you will have to go run to Decima’s spawn location
When you have arrived at the starting location you will notice an essence drop location similar to Convergence’s in Secrets of the Obscure as well as conduits around Decima - these will string together and form walls that cause large knockbacks
Decima will do a fair variety of attacks that range from a ground slam that creates cones that spread in a circle
She will also do a body slam that creates shockwaves, as well as circle AoE slams that will down you if you are in the center of it
Decima will pull in purple orbs from the conduits around the outside, these are marked with a green circle under that you must stand in to get rid of them, the bigger they are the more people need to stand in them - the smallest ones can be done solo
These orbs will grow in size based on the “numbers” mechanic - this is when multiple players will get marked with a number above their head and a arrow will be targeting towards them
If the players with these markers goes in front of or next to a conduit and it hits, it will expand the AoE size under the conduit and cause it to spawn larger Purple Orbs/Greens
There will also be a player marked with a Red Arrow and you will need to share this hit with the conduits to survive
Every 25% Decima will run and you will see The Titan Has Burrowed Into The Mountain And Must Be Lured Back Out To A New Location - you will need to use your Warclaw’s “sniff” ability to look for Titan Stench and follow the trail to fill up the bar on the side of your screen
Once the whole team has gathered enough of the Titan Stench you will get a Special Action Key (SAK) called Aetherial Jump that will take you directly to Decima’s location
Greer
Greer will spawn in the first starting location as Decima, but there will also be two adds there as well - Gree and Reeg
Defeat the two adds then move on to Greer in the middle of the arena
Greer has quite a few attacks you will have to deal with, if you have done the Titans open world Meta or Mount Balrior raid many of them will look familiar - it is highly suggested you bring condition cleanses with you
He will stand up tall and shoot a lot of AoE’s out from his hand, these are spread in front of him
Watch for the Green Circle AoE’s, these need to be stacked up
Greer will also put up a wall that extends as a AoE outwards that will destroy projectiles that go through them, the indicator for this is a large AoE marker all around him with a safe triangle area - that will be there no wall will spawn
Greer will stand up and put his arm towards the sky and shoot AoE’s out, these will be larger circles that cover the whole arena
He will have arrows that aim outwards and drop AoE pads with walls and damage inside
Greer will also channel dark AoE’s that spread out from his hitbox towards the outside of the arena
Every 25% Greer will run and you will see The Titan Has Burrowed Into The Mountain And Must Be Lured Back Out To A New Location - you will need to use your Warclaw’s “sniff” ability to look for Titan Stench and follow the trail to fill up the bar on the side of your screen
Once the whole team has gathered enough of the Titan Stench you will get a Special Action Key (SAK) called Aetherial Jump that will take you directly to Decima’s location